Subsurface Circular

Detalles

Tiempo de juego 1m 0s
Última actividad 19/4/2020 10:25:05
Añadido 16/3/2022 22:03:26
Modificado 17/3/2022 14:28:08
Estado de finalización must play
Librería Steam
Fuente Steam
Plataforma PC (Windows)
Fecha de lanzamiento 17/8/2017
Puntuación de la Comunidad 90
Puntuación de la Crítica 83
Puntuación de usuario
Género Adventure
Casual
Indie
Desarrollador Bithell Games
Editor Bithell Games
Característica Achievements
Cloud Saves
Commentary Available
Single Player
Enlaces Punto de encuentro
Discusiones
Guías
Noticias
Página de la tienda
PCGamingWiki
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Descripción

MEET THE LOCALS, PICK UP THE LINGO

A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future.

Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence.

Key Features



  • A mature, polished, one-sitting game.
  • Developed by the award-winning team behind Thomas Was Alone and Volume.
  • A graphical twist on the classic text-based adventure.
  • Uses 'Focus Points', a unique vocabulary-based inventory system.
  • Original soundtrack by Dan Le Sac.

  • Comprehensive art gallery featuring the detailed work that went into this world.

  • Unlockable ‘BithellBot’, our interactive take on a developer’s commentary.

FAQs



If this game is ‘short’, what’s to stop me getting a refund when I’m done?

You’re browsing Steam, which means you understand the work that goes into games, and are in principle up for paying for ones that entertain you. We hope that after a bit of time with Subsurface Circular, you’ll feel good about the price you paid.

Do I need to have played other Bithell games to enjoy this one?

No. Subsurface Circular tells its own self contained story.

Why is the game only available in English?

As you can imagine, a text adventure game contains a terrifying amount of text, but more importantly, throughout the game we use the particular quirks of word ordering and double meaning in English to support the combination and recombination of threads. Put simply, other languages are going to be more than a straight translation: They’re going to need rewrites and changed design. Not impossible, but more than we could get done this time around. If the game proves successful, we’d like to revisit this.