Q.U.B.E: Director's Cut

Detalles

Tiempo de juego 24m 0s
Última actividad 4/10/2017 19:30:47
Añadido 16/3/2022 22:03:23
Modificado 17/3/2022 17:04:44
Estado de finalización Abandonado
Librería Steam
Fuente Steam
Plataforma PC (Windows)
Fecha de lanzamiento 21/5/2014
Puntuación de la Comunidad 80
Puntuación de la Crítica 80
Puntuación de usuario
Género Action
Adventure
Indie
Desarrollador Toxic Games
Editor Toxic Games
Característica Achievements
Cloud Saves
Leaderboards
Partial Controller Support
Single Player
Stats
Enlaces Punto de encuentro
Discusiones
Guías
Noticias
Página de la tienda
PCGamingWiki
Logros
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Descripción

Q.U.B.E: Director's Cut is the definitive version of the indie puzzler Q.U.B.E., accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E. is a brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Q.U.B.E: Director's Cut now has a sequel, Q.U.B.E. 2: http://store.steampowered.com/app/359100/QUBE_2/
Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support

Q.U.B.E. 1 Original Soundtrack is available here: https://store.steampowered.com/app/203733/QUBE_Soundtrack/

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”